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Overview
Give students the confidence to build successful mobile applications with a strong foundation in Java® programming using the new Android Studio. ANDROID BOOT CAMP FOR DEVELOPERS USING JAVA®: A GUIDE TO CREATING YOUR FIRST ANDROID APPS, 4E, by award-winning author Corinne Hoisington, offers a thorough introduction to Java® with an emphasis on creating effective mobile apps.
Designed for a first-semester course in programming, the book is ideal for students with no prior Java® experience. The book’s hands-on tutorial approach offers step-by-step instruction and numerous screen shots to guide readers through tasks with real-life app examples. Practical callouts and industry tips, exercises that extend learning beyond the book, and a variety of cases and assignments reinforce understanding of programming logic and Java® tools for Android Studio. Prepare student programmers to meet growing business demand for mobile apps with this engaging text.
Features
Show More- Good to Know, On The Job and Critical Thinking: Good to Know notes offer tips about Android devices, Android apps and the Android development tools. On the Job features provide programming advice and practical solutions similar to those who work professionally in the Information Technology sector. Critical Thinking features pose thought-provoking questions and provide answers related to programming and Java.
- Step-by-step Tutorials: Starting in the first chapter, you create complete working Android apps by performing the steps in a series of hands-on tutorials that lead you through the development process in the newest version of Android.
- Code Syntax Features: Each new programming concept or technique is introduced with a Code Syntax feature that highlights a type of statement or programming structure. The code is analyzed and explained thoroughly before you use it in the chapter project.
- Summaries: At the end of each chapter is a Summary feature that recaps the Android terms, programming concepts and Java coding techniques covered in the chapter so that you have a way to check your understanding of the chapter’s main points.
- Key Terms: Each chapter includes definitions of new terms, alphabetized for ease of reference. This feature is another useful way to review the chapter’s major concepts.
- Developer FAQs: Each chapter contains many short-answer questions that help you review the key concepts in the chapter.
- Beyond the Book: In addition to review questions, each chapter provides research topics and questions. You can search the web to find the answers to these questions and further your Android knowledge.
- Case Programming Projects: Except for Chapter 12, each chapter outlines realistic programming projects, including their purpose, algorithms and conditions. For each project, you use the same steps and techniques you learned in the chapter to create a running Android app on your own.
- Quality: Every chapter project and case programming project was tested using Windows 10/11 and Mac OS X computers.
Table of Contents
Show More2. Simplify! The Android Studio User Interface.
3. Engage! Android User Input, Variables, and Operations.
4. Explore! Icons and Decision Making Controls.
5. Investigate! Android Lists, Arrays, and Web Browsers.
6. Jam! Implementing Audio in Android Apps.
7. Reveal! Displaying Pictures in a GridView.
8. Design! Using a DatePicker on a Tablet.
9. Customize! Navigating with Tabs on a Tablet App.
10. Move! Creating Animation and Graphics.
11. Discover! Persistent Data.
12. Finale! Publishing your Android App.