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Overview
DIGITAL MEDIA, CONCEPTS AND APPLICATIONS, 4E prepares students for the multimedia-rich workplace by teaching them multimedia concepts as well as business-standard software applications to complete projects and solve problems. The non-software-specific text approach gives students a strong foundation in the concepts and practices of digital multimedia and allows the text to focus on the more creative end of business technology. If needed, software-specific directions to assist in learning can be found on the website.
- DIGITAL MEDIA, 4E prepares students for a business world in which they will be expected to use business-standard software applications and to complete projects and solve problems. The applications include word processing, presentation, digital photography, image manipulation, animation, and speech recognition.
- Updated for Microsoft Office 2013 and Adobe Creative Cloud, Windows 8.1, among other software
- Activities on the IRCD allow step-by-step software instruction to be used with the business concepts from the text.
- Digital Portfolio unit reviews for use with web-related projects ties the print content to the electronic resources.
- Emphasis on math and reading academic enrichment provide reinforcement for core academic areas.
- Applications covered include digital imaging, print publishing, audio and video production, Web publishing, presentations, and the changing business environment.
- In addition to hands-on computer skills, emphasis is placed on mastering vocabulary terms to give students an advantage in future software upgrades.
- A Career Clusters profile introduces each unit and demonstrates real-life application of multimedia skills.
- Special features such as History, Think About It, and Impact provide additional critical thinking activities.
- Digital Portfolio, a continuing project at the end of each unit, offers students the opportunity to practice skills learned and create a portfolio of their work.
UNIT I: MEDIA AND THE DIGITAL AGE.
1. Getting Started with Digital Media.
2. Ethical and Legal Issues.
UNIT II: DIGITAL IMAGING AND DESIGN.
3. Image Files.
4. Digital Photography.
5. Color in Digital Media.
6. Raster Editing.
7. Vector Editing.
UNIT III: PRINT PUBLISHING.
8. Print Type.
9. Print Graphics.
10. Print Design.
UNIT IV: AUDIO AND VIDEO PRODUCTION.
11. Audio.
12. Video.
UNIT V: WEB PUBLISHING.
13. Web Editing.
14. Web Design.
15. Web Animation.
16. Web Media.
17. Web Standards.
UNIT VI: PRESENTATION STRATEGIES.
18. Presentation Planning.
19. Presentation Design.
20. Presentation Effects.
21. Presentation Production.
UNIT VII: DIGITAL MEDIA AND THE CHANGING BUSINESS ENVIRONMENT.
22. Electronic Collaboration.
23. Project Development Team.
Corporate Capstone.
Appendix A: Adobe Certified Expert (ACE) Exam Guide Objectives.
Appendix B: ISTE and SCANS Competencies.
Appendix C: Certified Internet Webmaster (CIW).
Glossary.
Index.
1. Getting Started with Digital Media.
2. Ethical and Legal Issues.
UNIT II: DIGITAL IMAGING AND DESIGN.
3. Image Files.
4. Digital Photography.
5. Color in Digital Media.
6. Raster Editing.
7. Vector Editing.
UNIT III: PRINT PUBLISHING.
8. Print Type.
9. Print Graphics.
10. Print Design.
UNIT IV: AUDIO AND VIDEO PRODUCTION.
11. Audio.
12. Video.
UNIT V: WEB PUBLISHING.
13. Web Editing.
14. Web Design.
15. Web Animation.
16. Web Media.
17. Web Standards.
UNIT VI: PRESENTATION STRATEGIES.
18. Presentation Planning.
19. Presentation Design.
20. Presentation Effects.
21. Presentation Production.
UNIT VII: DIGITAL MEDIA AND THE CHANGING BUSINESS ENVIRONMENT.
22. Electronic Collaboration.
23. Project Development Team.
Corporate Capstone.
Appendix A: Adobe Certified Expert (ACE) Exam Guide Objectives.
Appendix B: ISTE and SCANS Competencies.
Appendix C: Certified Internet Webmaster (CIW).
Glossary.
Index.