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Overview
THE FUNDAMENTALS OF PROGRAMMIN G USING JAVA
- Back-of-an-envelope questions encourage students to think about the problem and come up with simple and straightforward solutions.
- 'Activities' require students to try out aspects of the material which have just been explained, or invite them to consider something which is about to be discussed. A formal answer is provided, in the final section of each chapter.
- 'Computer activities' are flagged in the text and found on the accompanying website corresponding to the chapter in question.
- 'Review questions' are located at the end of the chapters, and these invite students to consider whether they have achieved the learning outcomes of the chapter.
1: Solving problems with computers.
2: Algorithms and programs.
3: Outputs and calculations.
4: Input and strings.
5: The "if statement."
6: Repetition using loops.
7: More control structures.
8: Methods for more complex programs.
9: Arrays.
10: Objects.
11: Files.
12: Putting it all together.
2: Algorithms and programs.
3: Outputs and calculations.
4: Input and strings.
5: The "if statement."
6: Repetition using loops.
7: More control structures.
8: Methods for more complex programs.
9: Arrays.
10: Objects.
11: Files.
12: Putting it all together.