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Overview
Introduce your beginning programmers to Java with Farrell's JAVA PROGRAMMING, 10th edition -- an engaging, hands-on approach for developing applications. With this dynamic text, even first-time programmers can quickly develop useful programs while mastering the basic principles of structured and object-oriented programming. Up-to-date, reader-friendly explanations and programming exercises highlight today's business applications, while game creation, debugging exercises and case problems further expand student understanding. Step-by-step exercises in every chapter help students create multiple working programs -- enabling them to achieve success on their own. Two new chapters provide comprehensive coverage of recursion and collections and generics. Offering anywhere, anytime learning, MindTap equips new Java programmers with interactive digital tools and auto-graded coding labs.
- NEW TABLE OF CONTENTS WITH CLEAR LEARNING OBJECTIVES: Ensuring thorough coverage and direct attention to vital points of learning, each chapter begins with a list of well-defined objectives, enabling you and your students to efficiently review the topics presented in the chapter at a glance.
- JAVA UPDATES: All programs have been tested using JAVA 16. In addition, updated instructions on searching for Java help avoid using specific URLs since new Java versions are now being released twice a year.
- ALL-NEW CHAPTER ON RECURSION: Offering detailed instruction, Chapter 12 presents techniques for solving mathematical problems, manipulating strings and creating visual patterns using recursion.
- ALL-NEW CHAPTER ON COLLECTIONS AND GENERICS: Chapter 13's comprehensive coverage includes the Collection and List interfaces, the ArrayList and LinkedList classes, Iterators as well as generic classes and methods.
- YOU DO IT: Step-by-step exercises in every chapter help students create multiple working programs that emphasize the logic a programmer uses in choosing statements to include. These sections provide a means for students to achieve success on their own -- even those in online or distance learning classes.
- FULL PROGRAM FILES: Every complete program shown in this edition is included in an easily accessed digital file. Students can run and modify programs to experiment with the programming language, and instructors can easily execute programs in class without extensive typing or testing of program examples.
- INFORMATIVE FIGURES CLARIFY KEY CONCEPTS: Found in every chapter, Code Figures -- frequently 25 lines or less -- illustrate one concept at a time. All Java keywords appear in color to differentiate them from program-created identifiers. Callouts identify and highlight important code statements, while abundant screen captures show exactly how program output appears.
- "TWO TRUTHS AND A LIE" INTERACTIVE REVIEW: After each section, intriguing short quizzes provide two true statements and one false statement about the preceding section of text. These true-false mini-quizzes offer immediate feedback to students as they read, without "giving away" answers to end-of-chapter multiple-choice and programming problem questions. This allows you the flexibility to use the end-of-chapter exercises as assignments or test questions, if desired.
- HANDS-ON LEARNING: Review Questions, Programming Exercises, Game Zone, Debugging Exercises and Case Problems keep readers involved in learning. The author provides a wide variety of programming experiences designed to both engage and challenge readers at the end of each chapter.
- LISTS OF KEY TERMS: Providing a quick-reference study tool, a list of covered key terms is included in each chapter. Full definitions for the terms are provided in the glossary.
2. Using Data.
3. Using Methods.
4. Using Classes and Objects.
5. Making Decisions.
6. Looping.
7. Characters, Strings, and the StringBuilder.
8. Arrays.
9. Inheritance and Interfaces.
10. Exception Handling.
11. File Input and Output.
12. Recursion.
13. Collections and Generics.
14. Introduction to Swing Components.
Appendix A. Working with the Java Platform.
Appendix B. Data Representation.
Appendix C. Formatting Output.
Appendix D. Generating Random Numbers.
Appendix E. Javadoc.
Appendix F. Java FX.
Glossary.
Index.
Cengage provides a range of supplements that are updated in coordination with the main title selection. For more information about these supplements, contact your Learning Consultant.
FOR STUDENTS
MindTap for Farrell's Java Programming, 2 terms Instant Access
ISBN: 9780357673485
MindTap for Farrell's Java Programming is the online learning platform that powers students from memorization to mastery. It gives you complete control of your course -- to provide engaging content, to challenge every individual and to build their confidence. Empower students to accelerate their progress with MindTap. MindTap: Powered by You.
The wealth of hands-on applications in this book's engaging real-world setting make this an ideal choice improve students' logic, problem-solving skills and understanding of fundamental CS concepts through extensive and interactive coding snippets, programming assignments and applications.